关键词 "hallucination control algorithms" 的搜索结果, 共 24 条, 只显示前 480 条
一个基于Spring Boot 的MCP(Model Control Protocol)服务示例项目
This is an advanced MCP Server script I have developed and would like to share.
A repository demonstrating the integration between Cursor IDE and GitHub MCP (Mission Control Protocol) Servers
Remote control solution for Fusion 360 using client-server architecture. Features JSON socket communication, modular design with Python server and client library, plus Fusion 360 add-in. Enables comma
A Model-Controller-Provider (MCP) server implementation for n8n workflow automation
Honeycomb MCP (Model-Controller-Presenter) Server implementation
This is MCP server for Claude that gives it terminal control, file system search and diff file editing capabilities
A Spring Boot application for interacting with MCP servers using Spring AI Chat Client and Rest Controller
A Model Context Protocol (MCP) server that enables secure interaction with OceanBase databases. This server allows AI assistants to list tables, read data, and execute SQL queries through a controlled
A Claude desktop MCP server for controlling the Canvas LMS REST API
CAD MCP Server
Node.js/TypeScript MCP server for Atlassian Bitbucket. Enables AI systems (LLMs) to interact with workspaces, repositories, and pull requests via tools (list, get, comment, search). Connects AI direct
MCP server for controlling ThreeJs source code, only basic function
A Model Control Protocol (MCP) server that allows Claude to communicate with locally running LLM models via LM Studio.
Model Control Panel server for Peeper application
Simple template project for controlling Unity via MCP
Make LLM can control your PC or Server with ssh or terminal.
Mission Control Protocol (MCP) server for GitHub and Windsurf integration
A GUI Agent application based on UI-TARS(Vision-Language Model) that allows you to control your computer using natural language.
MCP server stack for Claude that gives it terminal control
MCP (Message Control Program) Servers Collection
Access real-time information about your Unity project Read/Write Functionality to Unity Project Files Understand your scene hierarchy and game objects Execute C# code directly in the Unity Editor
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