关键词 "scene construction" 的搜索结果, 共 17 条, 只显示前 480 条
Revolutionary AI product photography software transforming the way products are captured and presented in just 60 seconds.
"Transform yourself into BaiRBIE with AI by uploading high-resolution photos."
Summary: Wonder Dynamics automates animation and composition of CG characters in live-action scenes without motion capture or expensive production equipment.
Luma AI enables lifelike 3D capture and photorealistic effects for everyone.
AI-powered tool improves screenplays with detailed feedback and personalized suggestions.
BlenderMCP connects Blender to Claude AI through the Model Context Protocol (MCP), allowing Claude to directly interact with and control Blender. This integration enables prompt assisted 3D modeling,
A MCP server integration for Godot Engine that allows Claude, Cursor, Windsurf, VSCode, etc to perform actions like creating scenes, resources, scripts, reading errors and much more.
Access real-time information about your Unity project Read/Write Functionality to Unity Project Files Understand your scene hierarchy and game objects Execute C# code directly in the Unity Editor
I am building probably the first Claude MCP Server for Unity Editor that's on the internet.
UnrealMCP is here!! Automatic blueprint and scene generation from AI!! An Unreal Engine plugin for LLM/GenAI models & MCP UE5 server. Supports Claude Desktop App, Windsurf & Cursor, also includes Open
Cinema 4D plugin integrating Claude AI for prompt-driven 3D modeling, scene creation, and manipulation.
Model Context Protocol (MCP) server for Autodesk Construction Cloud Issues API
A macOS menu bar application that helps manage MCP (Model Context Protocol) servers for Claude Desktop.
Clo MCP Plugin, a C++ application built with the Clo3D SDK. It establishes a socket server within Clo3D, allowing Large Language Models (LLMs) to interact with and control Clo3D via the Model Context
Lovart 全球首个设计 Agent 体验 Lovart 的三个特点: 一、全链路设计和执行,一句话搞定 以前的文生图工具,它们所提供的任务是“生成图片”这一环。 而设计 Agent,则像一位“设计执行官”,覆盖从创意拆解到专业交付的整个视觉流程。 从意图拆解 → 任务链 → 最后成品,一句话全搞定。 单次可以执行上
Scenethesis 是 NVIDIA 推出的创新框架,用在从文本生成交互式 3D 场景。框架结合大型语言模型(LLM)和视觉感知技术,基于多阶段流程实现高效生成,用 LLM 进行粗略布局规划,基于视觉模块细化布局生成图像指导,用优化模块调整物体姿态确保物理合理性,基于判断模块验证场景的空间连贯性。Scenethesis 能生成多样化的室内外场景,具有高度的真实感和物理合理性,广泛应用在虚拟内容
4D-LRM(Large Space-Time Reconstruction Model)是Adobe研究公司、密歇根大学等机构的研究人员共同推出的新型4D重建模型。模型能基于稀疏的输入视图和任意时间点,快速、高质量地重建出任意新视图和时间组合的动态场景。模型基于Transformer的架构,预测每个像素的4D高斯原语,实现空间和时间的统一表示,具有高效性和强大的泛化能力。4D-LRM在多种相机设
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